Digital Grotesque I   (2013)

with Benjamin Dillenburger

We pursue an architecture that resists categorization and reductive interpretation. We explore unseen levels of resolution and topological complexity in architecture by developing compositional strategies based on purely geometric processes. In the Digital Grotesque project, this approach yields a paradoxical synthesis—a space that feels simultaneously crafted and grown, where algorithmic precision collides with organic profusion. The design methodology navigates a deliberate tension between intention and emergence: though the underlying algorithms are wholly deterministic, their iterative unfolding produces results that astonish even their creators, revealing latent possibilities that cannot be preconceived.

Defying Reductionism

What emerges defies visual shorthand or stylistic taxonomy. These algorithmic processes birth topographies and spatial logics that transcend conventional architectural imagination, generating formations too complex to draft by hand yet too coherent to dismiss as chaos.

Embracing Ambiguity

Digital Grotesque inhabits an ambiguous realm between chaos and order, both natural and the artificial, neither foreign nor familiar. Any references to nature or existing styles are not integrated into the design process, but are evoked only as associations in the eye of the beholder.

As a speculative narrative space, the Digital Grotesque project is less concerned with functionality than with the expressive formal potentials of digital technologies. It examines new spatial experiences and sensations that these technologies enable. As such, Digital Grotesque is a lavish, exhilarating space, full of details at the threshold of perception, waiting to be discovered and spurring one's imagination of futures yet unbuilt.

Design by Algorithm

In computational design, the architect no longer develops form by pen on paper, or by mouse in CAD program, but instead defines procedures to generate form. Shifting the design process onto this abstract plane has a dramatic impact: at the level of the design process, thousands of variants of a form can be generated, and these can be further developed in parallel. A single process can create entire families of forms, which can be cultivated over many generations.

At the level of the forms themselves, design by algorithm allows a complexity and richness that would be nearly impossible to draw by hand, and would be equally laborious to draw in a 3D CAD program. These complex forms can be brought out of the computer using additive manufacturing. Bits and bytes can be rendered directly into reality.

The combination of computational design and additive manufacturing can lead to a non-standardized, highly differentiated and spatially complex architecture that is defined at the scale of millimeters. In Digital Grotesque, every detail of the architecture is generated through customized algorithms, without any manual intervention.

The algorithm behind Digital Grotesque begins with simplicity and builds toward complexity. Starting with a basic input form, it iteratively refines and enriches the geometry through recursive subdivision. Each surface splits into smaller surfaces, which then divide again—and again. Every modification cascades downward, influencing the entire lineage of "child" surfaces. By adjusting the division ratios, the geometry evolves in precise, controllable ways.

From minimal rules, maximal complexity emerges. Even a few subdivision steps yield astonishingly intricate forms. Remarkably, the core process remains unchanged—only the division parameters vary, yet they produce an extraordinary diversity of shapes.

This sequence demonstrates a square being subdivided into ever-smaller squares, with shifting ratios altering its expression. Though illustrated here in two dimensions, the same logic extends to three-dimensional space, allowing the generation of richly detailed volumetric forms.

Subdivision of a square

Digital Grotesque inverts the conventions of computational geometry. Where architecture often embraces smooth curves and minimal surfaces, here we pursued maximal articulation — sculpting volumetric depth through hyper-detailed surfaces. Light is reflected in countless directions and the boundaries of the architecture are spatially diffuse.

The subdivision process that is used to articulate the form produces information at multiple scales. The closer one gets to the form, the more features one discovers. Such a hierarchical differentiation can also be found in classic architecture. Yet unlike traditional architectural design processes, here a single process is used both to sculpt the overall form, and to create the minute surface details. This procedural articulation can be used to create features that exceed the threshold of immediate haptic and visual perception.

Information at the threshold of perception

Fabrication: Castles Made of Sand

Digital Grotesque is the first human-scale immersive space entirely constructed out of 3D-printed sandstone. A complex geometry consisting of millions of individual facets is printed at a resolution of a fraction of a millimeter to dimensions of a 3.2-meter high enclosed space. Every curve, crevice, and texture is born from custom algorithms.

The application of 3D-printing technology in architecture has up to now been limited to prototyping or producing small-scale models. Material costs are high, machines have limited scales, and the majority of materials are not strong enough to fulfill construction requirements.

Sand-printing technology has recently emerged as an additive manufacturing technique that overcomes these limitations. This technology is currently used primarily to create casting forms for industrial applications. Yet it has unique features that make it suitable to create architectural components. Specifically, it allows the fabrication of large-scale elements (currently up to 8 cubic meters in size) with high resolution and accuracy at a competitive price and in a short period of time. Under compression, these printed elements behave similarly to natural sandstone

In using this 3D-printing technology, ornamentation and free-form geometries are no longer a prohibitive cost factor. The scale of potential three-dimensional differentiation is brought to a micro-level. This technology promises a larger compositional and constructive freedom and a rationalized fabrication of unique, non-standardized architecture.

For Digital Grotesque, we developed an innovative construction system based on a discrete assembly of smart bricks. These 3D-printed bricks feature intricate surface details at an unprecedented resolution. Internally, they incorporate a partially hollow substructure optimized for material efficiency based on force flow. The bricks have integrated labels as well as alignment and lifting details that enable a mortar-free assembly. All of these features are directly printed into the brick, without the need for any secondary material or processes.

In Digital Grotesque, these self-supporting bricks are dimensioned to fit onto standard Euro pallets [120x80cm] for easy transport. Their material thickness varies strategically based on position and load-bearing requirements, yet maintains uniform external proportions.

This system represents a paradigm shift in fabrication: ornament, structure, and assembly features coalesce into a single printed component, merging artistic ambition with constructional rigor.

Schematic of overall structure and of individual bricks

The elements of Digital Grotesque are fabricated using a sand-based 3D printing process, where layers of silicate particles are selectively bonded with a binding agent. The printer's generous 4.0 × 2.0 × 1.0 meter build volume enables efficient production—either yielding massive singular components or numerous smaller elements printed simultaneously. Each layer is deposited with remarkable precision at 0.3mm thickness, achieving planar resolutions up to 300 dpi. Printing time of a full box is between one and two days.

After printing, loose sand that has not been bound is vacuumed out of the print box, and remaining grains of sand are brushed or blown off the printed forms. This leaves only the bonded structure intact.

Printing costs are measured according to the dimensions of bounding box of the printed forms. This means an intricately detailed, algorithmically complex structure costs exactly the same—and takes no longer to produce—than a simple solid block of equivalent dimensions. Furthermore, manufacturing hundreds of unique components becomes as economically viable as printing identical copies. In this new paradigm, complexity and customization are no longer impediments in design, but rather are opportunities waiting to be explored.

De-sanding of printed elements

Natural sandstone has been used as building material since prehistoric times. Cathedrals, temples and other ornamental structures were often constructed with sandstone, as it is a relatively soft material that is easy to work while still having structural resistance. 3D-printed sandstone has very similar properties once it is post-processed.

To enhance the micro-detailing of the grotto, where some sections are thinner than 2mm, and to improve overall structural stability, the printed sandstone is infused with resin. This process seals the material’s pores, reinforcing its strength and preserving intricate details.

Different coatings have been tested with the goal of creating a smooth surface without a significant loss of detail. In contrast to the highly technological fabrication-process, traditional methods from conservationists of historic Swiss sandstone buildings were applied. After extensive trials with gilding and other coatings, we adopted a traditional shellac-based finish—a blend of pigment, alcohol, and natural resin. This solution honors material heritage while providing an optimal balance of smoothness and detail preservation.

Spraying of water-based paint

Printing Architecture

Throughout history, new materials and fabrication techniques have driven transformative shifts in architectural design, serving as key catalysts for its evolution. Today, additive manufacturing promises a revolution in design. Yet in architecture, this technology has up to now been limited to small scale models.

Digital Grotesque redefines the potential of additive manufacturing by scaling it to true architectural dimensions. Digital Grotesque presents a fully immersive, solid, human-scale enclosed structure with a perplexing level of detail. Its geometry consists of hundreds of millions of individual facets printed at a resolution of a tenth of a millimeter, constituting a 3.2-meter high enclosed space.

Additive manufacturing unlocks unprecedented possibilities for architecture.. Architectural details can reach the threshold of human perception. There is no cost for complexity: printing this highly detailed grotto costs the same as printing a primitive cube. Likewise, customization incurs no extra expense, making highly individualized elements as affordable as a standardized steries. Ornament and formal expression thus cease to be a luxury. What can we do with this newfound freedom? In a 1971 lecture to students, Louis Kahn stated:

You say to brick, "What do you want, brick?" ... Brick says to you, "I like an arch."
If you say to the brick, "Arches are expensive, I can use a concrete lintel over an opening.
What do you think of that brick?" ... Brick says, "I like an arch."

The question today is: What would a grain of sand like to be?

Demetris Shammas
Printing Architecture

Digital Grotesque I in Figures


Virtual:

  • Algorithmically generated geometry
  • 260 million individual surfaces
  • 42 billion voxels
  • 78 GB production data

Physical:

  • Sand-printed elements (silicate+binder)
  • 6 square meters footprint, 3.2 meters height
  • 5.8 metric tons weight
  • 0.3mm layer resolution, 300 dpi
  • 4.0 x 2.0 x 1.0 meter maximum print space

Design Development:

Printing:

Assembly:

1 year

1 month

1 day

Team


Fabrication
and assembly:
  Maria Smigielska
Miro Eichelberger
Yuko Ishizu
Jeanne Wellinger
Tihomir Jajusevic
Nicolás Miranda Turu
Evi Xexaki
Akihiko Tanigaito

Video / Photo:   Demetris Shammas
Achilleas Xydis

     

Partners and Sponsors


Chair for CAAD, Prof. Hovestadt, ETH Zurich
Department of Architecture, ETH Zurich
Voxeljet AG
FRAC Centre
Strobel Quarzsand GmbH
Pro Helvetia
Research for Digital Grotesque I was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by Voxeljet AG. Digital Grotesque I is a commission by FRAC Centre, Orléans, for its permanent architecture collection.